Brawl - Diddy Kong - Action - 0x35 CatchPull

Entry Script (Common)

  1. Subroutine(0x220e8)
  2. ChangeSubactionRestartFrame(CatchWait)
  3. AsyncWait(1.0)
  4. CreateInterrupt { interrupt_id: None, action: CatchWait, requirement: (ButtonTap) }
  5. PreviousInterruptAddRequirement(OnGround)

Exit Script (Common)

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(57)))
    1. Subroutine(0x351c)